Direction
I am trying to work on distortion between the real and unreal world. By making one solid gameplay based on both the real and unreal world, I want to achieve the feeling that the player can combine his world with the game world. The point is to make the player feel fun coming out from his reality and putting his reality on the same level of a game interaction as other mechanics created in the game.
Mixed reality games
A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. Virtual reality games are not mixed reality games because they take place only in virtual reality.
How to make a new and fresh mixed reality game?
By looking at VR first-person games, we can assume that it is really hard to make a game experience that will have the same level of involvement as in the PC version. This is simply because in VR goggles, the player is an insight into the game world witnessing it literally from the first person view, therefore the 3D graphics environment is not as convincing as in PC version. What if we can bring back this involvement without adding more high-resolution graphics and renders? We simply can't use camera output that can provide us with this lack of reality in games.